Monk talents
28 talents for the Monk class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Iron Skin | 3 | Take 1% less damage per rank. |
| 1 | Light Feet | 3 | Attacks against you lose 1 accuracy per rank. |
| 1 | Iron Knuckles | 5 | +2% melee and unarmed damage per rank. |
| 1 | Centered | 5 | Your attacks gain 1 accuracy per rank. |
| 1 | Guardian Spirit | 5 | In group fights and raids, your allies take 1% less damage per rank. |
| 1 | Monastic Vow | 5 | Take 1.5% less damage per rank. |
| 1 | Pilgrim’s Path | 5 | +2.5% damage against monsters per rank. |
| 1 | Weathered Skin | 5 | Take 2% less damage from monsters and world bosses per rank. |
| 2 | Flowing Strikes | 5 | Each Flurry blow deals a further 1% of a normal strike per rank. |
| 2 | Nerve Strike | 5 | Pressure Point strikes for a further 4% per rank. |
| 2 | Deep Pressure | 5 | Pressure Point weakens the target’s next attack by a further 3% per rank. |
| 2 | Read the Blow | 5 | After a turn in which you miss, attacks against you lose 2 accuracy per rank until your next attack. |
| 2 | Shared Breath | 5 | In group fights and raids, your allies gain 1 accuracy per rank. |
| 2 | Opening Palm | 5 | +4% damage per rank against an enemy someone else hit last. |
| 2 | Inner Peace | 5 | On the Endless Road and in raids, heal 0.6% of your maximum health per rank at the start of each of your turns. |
| 2 | Stone Fist | 5 | Pressure Point strikes for a further 4% per rank. |
| 3 | Dim Mak (twist) | 1 | Pressure Point marks the target: your attacks deal 12% more to them for their next 3 turns. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Temple Bell (twist) | 1 | In group fights and raids, Pressure Point rings out: your allies take 15% less damage for 3 turns. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Awakened Chi (twist) | 1 | After Pressure Point you deal 20% more damage for 3 turns. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Killing Blow | 5 | +4% critical hit damage per rank. |
| 4 | Empty Hand | 5 | Attacks against you lose 1 accuracy per rank. |
| 4 | Brotherhood | 5 | +2% damage per rank for each ally still standing (up to 3); fighting alone counts as one. |
| 4 | Rooted Stance | 5 | In group fights and raids, enemies are 4% more likely per rank to strike you, and you take 1% less damage per rank. |
| 4 | Long Road | 5 | In fights past your 10th attack, +2% damage per rank. |
| 4 | Last Stand | 5 | While you are below 50% health, +3% damage per rank. |
| 5 | Thousand Palms (capstone) | 1 | Flurry lands three blows instead of two, each for 36% of a normal strike (before Flowing Strikes). Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Mountain Stance (capstone) | 1 | In group fights and raids, a 20% chance to halve a blow on an ally below 25% health. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Enlightenment (capstone) | 1 | Pressure Point recharges 1 turn faster. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents