SPELLS AND SHELLSPlay free

Monk talents

28 talents for the Monk class tree.

Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.

TierTalentRanksEffect
1Iron Skin3Take 1% less damage per rank.
1Light Feet3Attacks against you lose 1 accuracy per rank.
1Iron Knuckles5+2% melee and unarmed damage per rank.
1Centered5Your attacks gain 1 accuracy per rank.
1Guardian Spirit5In group fights and raids, your allies take 1% less damage per rank.
1Monastic Vow5Take 1.5% less damage per rank.
1Pilgrim’s Path5+2.5% damage against monsters per rank.
1Weathered Skin5Take 2% less damage from monsters and world bosses per rank.
2Flowing Strikes5Each Flurry blow deals a further 1% of a normal strike per rank.
2Nerve Strike5Pressure Point strikes for a further 4% per rank.
2Deep Pressure5Pressure Point weakens the target’s next attack by a further 3% per rank.
2Read the Blow5After a turn in which you miss, attacks against you lose 2 accuracy per rank until your next attack.
2Shared Breath5In group fights and raids, your allies gain 1 accuracy per rank.
2Opening Palm5+4% damage per rank against an enemy someone else hit last.
2Inner Peace5On the Endless Road and in raids, heal 0.6% of your maximum health per rank at the start of each of your turns.
2Stone Fist5Pressure Point strikes for a further 4% per rank.
3Dim Mak (twist)1Pressure Point marks the target: your attacks deal 12% more to them for their next 3 turns. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Temple Bell (twist)1In group fights and raids, Pressure Point rings out: your allies take 15% less damage for 3 turns. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Awakened Chi (twist)1After Pressure Point you deal 20% more damage for 3 turns. Ability twist: costs 5 points; only your main path’s twist can be learned.
4Killing Blow5+4% critical hit damage per rank.
4Empty Hand5Attacks against you lose 1 accuracy per rank.
4Brotherhood5+2% damage per rank for each ally still standing (up to 3); fighting alone counts as one.
4Rooted Stance5In group fights and raids, enemies are 4% more likely per rank to strike you, and you take 1% less damage per rank.
4Long Road5In fights past your 10th attack, +2% damage per rank.
4Last Stand5While you are below 50% health, +3% damage per rank.
5Thousand Palms (capstone)1Flurry lands three blows instead of two, each for 36% of a normal strike (before Flowing Strikes). Capstone: costs 5 points; only your main path’s capstone can be learned.
5Mountain Stance (capstone)1In group fights and raids, a 20% chance to halve a blow on an ally below 25% health. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Enlightenment (capstone)1Pressure Point recharges 1 turn faster. Capstone: costs 5 points; only your main path’s capstone can be learned.

In the game: Talents

More in Combat & classes