Dragonkin talents
27 talents for the Dragonkin class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Heatproof | 3 | Take 3% less fire damage per rank. |
| 1 | Rising Fury | 5 | +1 percentage point Fury chance per rank (two strikes in one turn). |
| 1 | Ember Blood | 10 | +1% fire damage per rank, burns included. |
| 1 | Wildfire | 5 | +2 percentage points Kindling chance in raids per rank. |
| 1 | Dragon Talons | 5 | +3% melee and unarmed damage per rank. |
| 1 | Wyrm’s Wrath | 5 | +2% damage with all weapons per rank. |
| 1 | Pyre Arms | 5 | +3% damage with fire weapons per rank. |
| 1 | Heat Haze | 5 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 2 | Searing Brand | 5 | Brand raises burn damage by a further 10% per rank. |
| 2 | Smoulder | 1 | Your Kindling burns last 1 turn longer. Costs 3 points. |
| 2 | Spreading Flames | 1 | When a burning enemy falls in a group fight, raid or pack, its burn passes to another enemy. Costs 5 points. |
| 2 | Choking Smoke | 5 | Burning enemies have 1 percentage point less chance to hit you per rank. |
| 2 | Scaled Hide | 5 | Take 1.5% less damage per rank. |
| 2 | Molten Scales | 5 | Melee and unarmed attackers who hit you have a 3% chance per rank to catch fire. |
| 2 | Stoke | 5 | Each of your fire hits on a burning target adds 2% fire damage per rank against it, up to 5 stacks. |
| 2 | Wyrmslayer | 5 | +3% damage against monsters, raid enemies and world bosses per rank. |
| 3 | Conflagration (twist) | 1 | Brand no longer needs a burning target: on an unburnt one it lights a burn first, then strengthens and spreads it. Against a lone enemy the burn it lights is not doubled in length. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Dragon’s Roar (twist) | 1 | Brand on an unburnt target becomes a roar instead: it catches fire (a Kindling burn) and deals 20% less damage for 3 turns. On a burning target Brand works as usual. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Dragonfire (twist) | 1 | Brand becomes a breath: 120% of your hardest-hitting weapon as fire damage to the target, and to every enemy if the target is burning. It still sears the world boss. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Cinder Ward | 5 | Take 1% less damage from burning enemies per rank. |
| 4 | Twin Fangs | 5 | Your extra strikes (Fury, Double Whammy and the like) deal 6% more per rank. |
| 4 | Hoard Guardian | 5 | Lose 6% less cash per rank when you are mugged. |
| 4 | Ember Feast | 5 | Heal 2% of the burn damage you deal per rank (not in world-boss hunts). |
| 4 | Kiln | 1 | Burns you start on the Endless Road last 1 turn longer. Costs 5 points. |
| 5 | Inferno (capstone) | 1 | Burning enemies take 5% more damage from all your attacks. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Ancient Blood (capstone) | 1 | Fury can strike again from its own second strike: up to 3 strikes in a turn. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Wyrm Ascendant (capstone) | 1 | Brand can be used twice per fight. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents