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Dragonkin talents

27 talents for the Dragonkin class tree.

Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.

TierTalentRanksEffect
1Heatproof3Take 3% less fire damage per rank.
1Rising Fury5+1 percentage point Fury chance per rank (two strikes in one turn).
1Ember Blood10+1% fire damage per rank, burns included.
1Wildfire5+2 percentage points Kindling chance in raids per rank.
1Dragon Talons5+3% melee and unarmed damage per rank.
1Wyrm’s Wrath5+2% damage with all weapons per rank.
1Pyre Arms5+3% damage with fire weapons per rank.
1Heat Haze5Attacks against you have 1 percentage point less chance to hit per rank.
2Searing Brand5Brand raises burn damage by a further 10% per rank.
2Smoulder1Your Kindling burns last 1 turn longer. Costs 3 points.
2Spreading Flames1When a burning enemy falls in a group fight, raid or pack, its burn passes to another enemy. Costs 5 points.
2Choking Smoke5Burning enemies have 1 percentage point less chance to hit you per rank.
2Scaled Hide5Take 1.5% less damage per rank.
2Molten Scales5Melee and unarmed attackers who hit you have a 3% chance per rank to catch fire.
2Stoke5Each of your fire hits on a burning target adds 2% fire damage per rank against it, up to 5 stacks.
2Wyrmslayer5+3% damage against monsters, raid enemies and world bosses per rank.
3Conflagration (twist)1Brand no longer needs a burning target: on an unburnt one it lights a burn first, then strengthens and spreads it. Against a lone enemy the burn it lights is not doubled in length. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Dragon’s Roar (twist)1Brand on an unburnt target becomes a roar instead: it catches fire (a Kindling burn) and deals 20% less damage for 3 turns. On a burning target Brand works as usual. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Dragonfire (twist)1Brand becomes a breath: 120% of your hardest-hitting weapon as fire damage to the target, and to every enemy if the target is burning. It still sears the world boss. Ability twist: costs 5 points; only your main path’s twist can be learned.
4Cinder Ward5Take 1% less damage from burning enemies per rank.
4Twin Fangs5Your extra strikes (Fury, Double Whammy and the like) deal 6% more per rank.
4Hoard Guardian5Lose 6% less cash per rank when you are mugged.
4Ember Feast5Heal 2% of the burn damage you deal per rank (not in world-boss hunts).
4Kiln1Burns you start on the Endless Road last 1 turn longer. Costs 5 points.
5Inferno (capstone)1Burning enemies take 5% more damage from all your attacks. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Ancient Blood (capstone)1Fury can strike again from its own second strike: up to 3 strikes in a turn. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Wyrm Ascendant (capstone)1Brand can be used twice per fight. Capstone: costs 5 points; only your main path’s capstone can be learned.

In the game: Talents

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