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Fae talents

26 talents for the Fae class tree.

Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.

TierTalentRanksEffect
1Glamour Veil3Take 3% less spell damage per rank.
1Will-o’-Wisp3Attacks against you have 1 percentage point less chance to hit per rank.
1Huntress Bow10+1% bow damage per rank.
1Keen Eye5Your bow attacks have 0.5 percentage points more chance to hit per rank.
1Briarskin5Take 1.5% less damage per rank.
1Barbs5Melee and unarmed attackers take 2% of the damage they deal you back per rank.
1Wildwood Fury10+2% damage per rank with every weapon except bows, and unarmed.
1Feral Instinct5+3% damage against monsters per rank.
2Grasping Roots5Entangle has 3 percentage points more chance to hit per rank.
2Root Knowledge5Enemies you bind have 3 percentage points less chance per rank to break through the roots.
2Broadhead5Your bow hits can open a bleed of 2% of the hit per rank (25% chance).
2Longshot5Your first bow attack in each fight deals 3% more per rank.
2Strangling Vines2Entangle binds for 1 more turn per rank. Costs 3 points per rank.
2Deep Roots5An enemy that breaks through your roots deals 4% less damage per rank that turn.
2Bramble Lash5+5% damage per rank against a bound target.
2Wild Hunt5Each monster you fell in a pack fight heals 3% of your maximum health per rank.
3Hunter’s Mark (twist)1A target you Entangle is marked for the rest of the fight: your bow attacks on it get +5 percentage points to hit and deal 5% more. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Thorn Snare (twist)1While your Entangle holds, attackers take 15% of the damage they deal you back. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Strangler Roots (twist)1Entangle also strikes for 60% of your best weapon, and your hits on a bound target deal 25% more. Your class bow bonus drops from +35% to +15%. Ability twist: costs 5 points; only your main path’s twist can be learned.
4Fleet Retreat5After a turn in which you miss, attacks against you have 2 percentage points less chance to hit per rank until your next attack.
4Warden’s Ground5In group fights and raids, your allies take 1.5% less damage per rank.
4Rootbound Vigor4Heal 1% of your maximum health per rank at the start of each turn while an enemy is bound (not in world-boss hunts).
4Second Growth5Take 3% less damage from monsters per rank.
5Pinning Shot (capstone)1Your first bow hit in each fight also binds the target for 1 turn. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Overgrowth (capstone)1Entangle rolls against every enemy in group fights, raids and monster packs; against a single enemy it binds 1 turn longer. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Feral Bloom (capstone)1When you fell a monster in a pack fight, or knock out an opponent in a group street fight, the next one is bound for 2 turns. Capstone: costs 5 points; only your main path’s capstone can be learned.

In the game: Talents

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