Fae talents
26 talents for the Fae class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Glamour Veil | 3 | Take 3% less spell damage per rank. |
| 1 | Will-o’-Wisp | 3 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 1 | Huntress Bow | 10 | +1% bow damage per rank. |
| 1 | Keen Eye | 5 | Your bow attacks have 0.5 percentage points more chance to hit per rank. |
| 1 | Briarskin | 5 | Take 1.5% less damage per rank. |
| 1 | Barbs | 5 | Melee and unarmed attackers take 2% of the damage they deal you back per rank. |
| 1 | Wildwood Fury | 10 | +2% damage per rank with every weapon except bows, and unarmed. |
| 1 | Feral Instinct | 5 | +3% damage against monsters per rank. |
| 2 | Grasping Roots | 5 | Entangle has 3 percentage points more chance to hit per rank. |
| 2 | Root Knowledge | 5 | Enemies you bind have 3 percentage points less chance per rank to break through the roots. |
| 2 | Broadhead | 5 | Your bow hits can open a bleed of 2% of the hit per rank (25% chance). |
| 2 | Longshot | 5 | Your first bow attack in each fight deals 3% more per rank. |
| 2 | Strangling Vines | 2 | Entangle binds for 1 more turn per rank. Costs 3 points per rank. |
| 2 | Deep Roots | 5 | An enemy that breaks through your roots deals 4% less damage per rank that turn. |
| 2 | Bramble Lash | 5 | +5% damage per rank against a bound target. |
| 2 | Wild Hunt | 5 | Each monster you fell in a pack fight heals 3% of your maximum health per rank. |
| 3 | Hunter’s Mark (twist) | 1 | A target you Entangle is marked for the rest of the fight: your bow attacks on it get +5 percentage points to hit and deal 5% more. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Thorn Snare (twist) | 1 | While your Entangle holds, attackers take 15% of the damage they deal you back. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Strangler Roots (twist) | 1 | Entangle also strikes for 60% of your best weapon, and your hits on a bound target deal 25% more. Your class bow bonus drops from +35% to +15%. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Fleet Retreat | 5 | After a turn in which you miss, attacks against you have 2 percentage points less chance to hit per rank until your next attack. |
| 4 | Warden’s Ground | 5 | In group fights and raids, your allies take 1.5% less damage per rank. |
| 4 | Rootbound Vigor | 4 | Heal 1% of your maximum health per rank at the start of each turn while an enemy is bound (not in world-boss hunts). |
| 4 | Second Growth | 5 | Take 3% less damage from monsters per rank. |
| 5 | Pinning Shot (capstone) | 1 | Your first bow hit in each fight also binds the target for 1 turn. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Overgrowth (capstone) | 1 | Entangle rolls against every enemy in group fights, raids and monster packs; against a single enemy it binds 1 turn longer. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Feral Bloom (capstone) | 1 | When you fell a monster in a pack fight, or knock out an opponent in a group street fight, the next one is bound for 2 turns. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents