Angel talents
28 talents for the Angel class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Sanctified | 3 | Take 3% less spell damage per rank. |
| 1 | True Sight | 5 | Your attacks have 1 percentage point more chance to hit per rank. |
| 1 | Hunter of Darkness | 5 | +3% damage per rank against Werewolves, Dragonkin and Vampires. |
| 1 | Holy Precision | 5 | +5% critical hit damage per rank. |
| 1 | Aegis of Light | 5 | Take 2% less damage per rank. |
| 1 | Guardian Wings | 5 | In group fights and raids, a 4% chance per rank to halve a blow on an ally below 30% health. |
| 1 | Light’s Purge | 5 | +3% damage against monsters, raid enemies and world bosses per rank. |
| 1 | Holy Armor | 5 | Take 2% less damage from monsters and world bosses per rank. |
| 2 | Divine Wrath | 5 | Smite deals a further 6% of your hardest-hitting weapon per rank. |
| 2 | Wings | 3 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 2 | Find the Gap | 5 | Against players, armor covers 3 points less per rank. |
| 2 | Verdict | 5 | +4% damage per rank against a target that used its class ability since its last attack. |
| 2 | Halo of Light | 5 | In group fights and raids, enemies have 1 percentage point less chance per rank to hit your allies. |
| 2 | Rallying Light | 5 | When you Smite, your allies deal 3% more damage per rank for 2 turns. |
| 2 | Unwavering | 5 | Telegraphed boss attacks (raid barrages, Fire Breath, Earthshaker) deal 4% less to you per rank. |
| 2 | Wrath of Heaven | 5 | Smite deals 4% more per rank against monsters. |
| 3 | Judgement Bolt (twist) | 1 | Smite rolls where it lands like a normal attack, so it can strike the head for a critical. It still never misses. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Chain Lightning (twist) | 1 | In group fights, raids and packs, Smite arcs to every other enemy for 40% less. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Pillar of Light (twist) | 1 | Smite strikes, then the pillar strikes the same target again for half damage. It still never crits. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Light’s Edge | 5 | +2% damage with all weapons per rank. |
| 4 | Steady Gaze | 5 | After you Smite, your next 2 attacks have 2 percentage points more chance to hit per rank. |
| 4 | Dazzle | 5 | A target hit by Smite has 3 percentage points less chance to hit per rank for 2 turns. |
| 4 | Second Wing | 5 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 4 | Long Watch | 5 | In fights past your 10th attack, +2% damage per rank. |
| 4 | Light Restores | 5 | Each Smite heals you 4% of the damage it deals per rank (not in world-boss hunts). |
| 5 | Divine Sentence (capstone) | 1 | A target hit by Smite takes 10% more damage from your attacks for 3 turns. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Shelter of Wings (capstone) | 1 | Once per fight in group fights and raids, a blow that would knock out an ally is stopped. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Avenging Angel (capstone) | 1 | While you are below 30% health, Smite deals double damage. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents