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Cleric talents

28 talents for the Cleric class tree.

Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.

TierTalentRanksEffect
1Sanctuary3Take 2% less damage per rank.
1Holy Ward3Take 4% less spell damage per rank.
1Judgement10+2% damage with all weapons per rank.
1Righteous Arm5+3% melee and unarmed damage per rank.
1Laying of Hands5Last Breath on a teammate also heals you 4% of your maximum health per rank.
1Aura of Mercy5In group fights and raids, your allies take 1% less damage per rank.
1Martyr’s Resolve5Take 2% less damage from monsters and world bosses per rank.
1Scourge5+3% damage against monsters and world bosses per rank.
2Resurrection5Players you revive (in fights and out of them) return with 5 percentage points more health per rank.
2Deep Breath5Last Breath heals 5% more of maximum health per rank.
2Halo5Attacks against you have 1 percentage point less chance to hit per rank.
2Penance5+4% damage per rank against whoever hit you last.
2Benediction5A teammate you heal or revive deals 4% more damage per rank for 2 turns.
2Sanctified Return5A teammate you revive takes 5% less damage per rank for 3 turns.
2Penitence5Each blow you take adds 1% damage per rank to your next attack, up to 5 stacks.
2Vigil5On the Endless Road and in raids, heal 1% of your maximum health per rank at the start of each of your turns.
3Righteous Fury (twist)1Last Breath heals 20% less, but your next 3 attacks after it deal 25% more. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Prayer Circle (twist)1Last Breath can be used twice per fight, healing 25% less each time (still one revive). Ability twist: costs 5 points; only your main path’s twist can be learned.
3Martyrdom (twist)1Last Breath heals over time instead: 15% at the start of each of your next 6 turns, and you take 20% less damage meanwhile. Ability twist: costs 5 points; only your main path’s twist can be learned.
4Blinding Light5Your hits have a 3% chance per rank to dazzle: the target has 15 percentage points less chance to hit on its next attack.
4Guardian Angel5In group fights and raids, a 4% chance per rank to halve a blow on an ally below 25% health.
4Humble Robes5Take 1.5% less damage per rank.
4Long Vigil5In fights past your 10th attack, +2% damage per rank.
4Purge1Last Breath also clears your bleeds, burns and poison. Costs 2 points.
4Ascetic3+5% health regeneration per rank outside fights.
5Holy Fury (capstone)1Once you have used Last Breath, +15% damage for the rest of the fight. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Mass Benediction (capstone)1Last Breath also heals every other standing ally 20% of their maximum health. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Undying Faith (capstone)1If a blow would knock you out and Last Breath is unused, it fires on its own instead. Capstone: costs 5 points; only your main path’s capstone can be learned.

In the game: Talents

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