Cleric talents
28 talents for the Cleric class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Sanctuary | 3 | Take 2% less damage per rank. |
| 1 | Holy Ward | 3 | Take 4% less spell damage per rank. |
| 1 | Judgement | 10 | +2% damage with all weapons per rank. |
| 1 | Righteous Arm | 5 | +3% melee and unarmed damage per rank. |
| 1 | Laying of Hands | 5 | Last Breath on a teammate also heals you 4% of your maximum health per rank. |
| 1 | Aura of Mercy | 5 | In group fights and raids, your allies take 1% less damage per rank. |
| 1 | Martyr’s Resolve | 5 | Take 2% less damage from monsters and world bosses per rank. |
| 1 | Scourge | 5 | +3% damage against monsters and world bosses per rank. |
| 2 | Resurrection | 5 | Players you revive (in fights and out of them) return with 5 percentage points more health per rank. |
| 2 | Deep Breath | 5 | Last Breath heals 5% more of maximum health per rank. |
| 2 | Halo | 5 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 2 | Penance | 5 | +4% damage per rank against whoever hit you last. |
| 2 | Benediction | 5 | A teammate you heal or revive deals 4% more damage per rank for 2 turns. |
| 2 | Sanctified Return | 5 | A teammate you revive takes 5% less damage per rank for 3 turns. |
| 2 | Penitence | 5 | Each blow you take adds 1% damage per rank to your next attack, up to 5 stacks. |
| 2 | Vigil | 5 | On the Endless Road and in raids, heal 1% of your maximum health per rank at the start of each of your turns. |
| 3 | Righteous Fury (twist) | 1 | Last Breath heals 20% less, but your next 3 attacks after it deal 25% more. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Prayer Circle (twist) | 1 | Last Breath can be used twice per fight, healing 25% less each time (still one revive). Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Martyrdom (twist) | 1 | Last Breath heals over time instead: 15% at the start of each of your next 6 turns, and you take 20% less damage meanwhile. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Blinding Light | 5 | Your hits have a 3% chance per rank to dazzle: the target has 15 percentage points less chance to hit on its next attack. |
| 4 | Guardian Angel | 5 | In group fights and raids, a 4% chance per rank to halve a blow on an ally below 25% health. |
| 4 | Humble Robes | 5 | Take 1.5% less damage per rank. |
| 4 | Long Vigil | 5 | In fights past your 10th attack, +2% damage per rank. |
| 4 | Purge | 1 | Last Breath also clears your bleeds, burns and poison. Costs 2 points. |
| 4 | Ascetic | 3 | +5% health regeneration per rank outside fights. |
| 5 | Holy Fury (capstone) | 1 | Once you have used Last Breath, +15% damage for the rest of the fight. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Mass Benediction (capstone) | 1 | Last Breath also heals every other standing ally 20% of their maximum health. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Undying Faith (capstone) | 1 | If a blow would knock you out and Last Breath is unused, it fires on its own instead. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents