Gunslinger talents
28 talents for the Gunslinger class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Eagle Eye | 5 | Your attacks have 1 percentage point more chance to hit per rank. |
| 1 | Lightning Draw | 5 | +1 percentage point Quick Draw chance per rank. |
| 1 | Gunsmith | 10 | +2% damage with guns per rank. |
| 1 | Dead Eye | 5 | +5% critical hit damage per rank. |
| 1 | Suppressing Fire | 5 | Enemies you hit with a gun have 1.5 percentage points less chance to hit per rank on their next attack. |
| 1 | Covering Fire | 5 | In group fights and raids, your allies take 1% less damage per rank. |
| 1 | Monster Hunter | 5 | +3% damage per rank against Vampires, Werewolves, monsters, raid enemies and world bosses. |
| 1 | Tracker | 5 | Monsters have 1 percentage point less chance to hit you per rank. |
| 2 | Hair Trigger | 3 | Fan the Hammer shots each deal a further 2% of your gun’s damage per rank. |
| 2 | Duster Coat | 3 | Take 1% less damage per rank. |
| 2 | High Noon | 5 | Your first attack in each fight deals 6% more and gets 1 percentage point more chance to hit per rank. |
| 2 | Quick Hands | 5 | Your extra strikes (Quick Draw, Akimbo and the like) deal 6% more per rank. |
| 2 | Ricochet | 5 | In group fights, raids and packs, a 3% chance per rank that a gun hit bounces to a second enemy for 40%. |
| 2 | Bandolier | 5 | Fan the Hammer shots deal a further 2% per rank. |
| 2 | Hunter’s Coat | 5 | Take 2% less damage from monsters and world bosses per rank. |
| 2 | Wear Them Down | 5 | Each of your hits on a monster makes it deal 1% less damage per rank, up to 5 stacks. |
| 3 | Deadeye Shot (twist) | 1 | Fan the Hammer becomes one aimed shot: 150% of your gun to the head, with 20 percentage points more chance to hit. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Fan the Crowd (twist) | 1 | In group fights, raids and packs, Fan the Hammer spreads its shots over every standing enemy (your target first) and fires one extra shot. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Silver Storm (twist) | 1 | Against monsters and bosses, Fan the Hammer’s shots cannot miss but deal 20% less each. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Hip Shot | 5 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 4 | Saddle Leather | 5 | Take 1.5% less damage per rank. |
| 4 | Smoke Bomb | 1 | Once per fight, when a blow drops you below 40% health, attacks against you have 20 percentage points less chance to hit until your next attack. Costs 5 points. |
| 4 | Long Rifle | 5 | In fights past your 10th attack, +2% damage per rank. |
| 4 | Blessed Bullets | 3 | Take 3% less spell damage per rank. |
| 4 | Ash-Wood Stakes | 2 | Throwing weapons deal 15% more per rank. |
| 5 | Last Man Standing (capstone) | 1 | Below 25% health, your gun attacks cannot miss. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Seventh Round (capstone) | 1 | Fan the Hammer fires one more shot. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | The Last Hunter (capstone) | 1 | Your first Fan the Hammer against a boss in each fight deals double damage. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents