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Offensive talents

15 talents in the shared offensive tree.

Offensive and Defensive share one pool: one point per character level. Resetting every talent costs $100,000.

TierTalentRanksEffect
1Heavy Hitter5+2% damage per rank.
1Steady Aim5+1 percentage point chance to hit per rank.
2Overwhelm5+3% damage per rank against targets above 75% health.
2Momentum3Each hit you land in a row adds +2% damage per rank, up to 3 stacks. A miss resets it.
3Blademaster10+2% melee and unarmed damage per rank. Rank 5: your melee and unarmed hits can open a bleed (10% of the hit, 25% chance). Rank 10: your bleeds deal 50% more.
3Marksman10+2% damage with guns, bows and throwing weapons per rank. Rank 5: armor covers 10 points less against them. Rank 10: 20 points less.
3Arcanist10+2% spell damage per rank. Rank 5: your spells ignore 10% of Ward. Rank 10: 20%.
3Pyromaniac10+2% fire damage per rank, burns included. Rank 5: your burns deal 25% more. Rank 10: 50% more.
4Vital Strike5+5% critical hit damage per rank.
4Called Shot5+1 percentage point chance per rank that a hit to the body lands on the head instead.
5Finisher5+3% damage per rank against targets below 30% health.
5Armor Breaker5Ignore 1.5 percentage points of captured armor per rank.
6Relentless3After a miss, your next attack gets +5 percentage points to hit per rank.
7Berserker1+15% damage while you are below 50% health. Capstone: costs 5 points.
7Assassin1Your first attack in each fight cannot miss and lands on the head. Capstone: costs 5 points.

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