Offensive talents
15 talents in the shared offensive tree.
Offensive and Defensive share one pool: one point per character level. Resetting every talent costs $100,000.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Heavy Hitter | 5 | +2% damage per rank. |
| 1 | Steady Aim | 5 | +1 percentage point chance to hit per rank. |
| 2 | Overwhelm | 5 | +3% damage per rank against targets above 75% health. |
| 2 | Momentum | 3 | Each hit you land in a row adds +2% damage per rank, up to 3 stacks. A miss resets it. |
| 3 | Blademaster | 10 | +2% melee and unarmed damage per rank. Rank 5: your melee and unarmed hits can open a bleed (10% of the hit, 25% chance). Rank 10: your bleeds deal 50% more. |
| 3 | Marksman | 10 | +2% damage with guns, bows and throwing weapons per rank. Rank 5: armor covers 10 points less against them. Rank 10: 20 points less. |
| 3 | Arcanist | 10 | +2% spell damage per rank. Rank 5: your spells ignore 10% of Ward. Rank 10: 20%. |
| 3 | Pyromaniac | 10 | +2% fire damage per rank, burns included. Rank 5: your burns deal 25% more. Rank 10: 50% more. |
| 4 | Vital Strike | 5 | +5% critical hit damage per rank. |
| 4 | Called Shot | 5 | +1 percentage point chance per rank that a hit to the body lands on the head instead. |
| 5 | Finisher | 5 | +3% damage per rank against targets below 30% health. |
| 5 | Armor Breaker | 5 | Ignore 1.5 percentage points of captured armor per rank. |
| 6 | Relentless | 3 | After a miss, your next attack gets +5 percentage points to hit per rank. |
| 7 | Berserker | 1 | +15% damage while you are below 50% health. Capstone: costs 5 points. |
| 7 | Assassin | 1 | Your first attack in each fight cannot miss and lands on the head. Capstone: costs 5 points. |
In the game: Talents