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Weapon attachments

Crafted scopes, drums, bayonets, grips, edges, foci and runes that fit into weapon slots for small bonuses or an element.

Every primary, secondary and melee weapon has slots by kind. Fit an attachment from Inventory → Workbench; it shows on the weapon in 3D fights. Taking one off is free and it goes back into your stock; fitting a different one into a filled slot swaps them.

Accuracy adds to your chance to hit point for point. A fitted weapon is sold, gifted, listed or auctioned with its attachments. Loaned syndicate gear cannot be changed. Salvaging needs the attachments off first.

WeaponsSlots
GunsRune, Sight, Barrel
Bows and crossbowsRune, Sight, String
BladesRune, Grip, Edge
Blunt weaponsRune, Grip
Wands and stavesRune, Focus
AttachmentSlotBonusCrafted by
Brass ScopeSight+4 accuracyMechanic 30
Aether LensSight or Focus+10% critical-hit damageFletching 55
Clockwork DrumBarrel+4% chance of an extra shotMechanic 60
BayonetBarrel+6% damageBlacksmithing 35
Waxed Silk StringString+6% damageFletching 30
Leather Grip WrapGrip+3 accuracyFletching 10
Weighted PommelGrip+6% damageBlacksmithing 20
Serrated EdgeEdge+10% critical-hit damageBlacksmithing 50
Crystal FocusFocus+6% damageFletching 45
Ember RuneRunestrikes as Fire (monster weaknesses)Moonshiner 60
Tide RuneRunestrikes as Water (monster weaknesses)Chemist 60
Storm RuneRunestrikes as Shock (monster weaknesses)Mechanic 65
Sun RuneRunestrikes as Holy (monster weaknesses)Blacksmithing 70
Hex RuneRunestrikes as Arcane (monster weaknesses)Fletching 65
Venom RuneRunestrikes as Poison (monster weaknesses)Chemist 55

In the game: Inventory

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