Weapon attachments
Crafted scopes, drums, bayonets, grips, edges, foci and runes that fit into weapon slots for small bonuses or an element.
Every primary, secondary and melee weapon has slots by kind. Fit an attachment from Inventory → Workbench; it shows on the weapon in 3D fights. Taking one off is free and it goes back into your stock; fitting a different one into a filled slot swaps them.
Accuracy adds to your chance to hit point for point. A fitted weapon is sold, gifted, listed or auctioned with its attachments. Loaned syndicate gear cannot be changed. Salvaging needs the attachments off first.
| Weapons | Slots |
|---|---|
| Guns | Rune, Sight, Barrel |
| Bows and crossbows | Rune, Sight, String |
| Blades | Rune, Grip, Edge |
| Blunt weapons | Rune, Grip |
| Wands and staves | Rune, Focus |
| Attachment | Slot | Bonus | Crafted by |
|---|---|---|---|
| Brass Scope | Sight | +4 accuracy | Mechanic 30 |
| Aether Lens | Sight or Focus | +10% critical-hit damage | Fletching 55 |
| Clockwork Drum | Barrel | +4% chance of an extra shot | Mechanic 60 |
| Bayonet | Barrel | +6% damage | Blacksmithing 35 |
| Waxed Silk String | String | +6% damage | Fletching 30 |
| Leather Grip Wrap | Grip | +3 accuracy | Fletching 10 |
| Weighted Pommel | Grip | +6% damage | Blacksmithing 20 |
| Serrated Edge | Edge | +10% critical-hit damage | Blacksmithing 50 |
| Crystal Focus | Focus | +6% damage | Fletching 45 |
| Ember Rune | Rune | strikes as Fire (monster weaknesses) | Moonshiner 60 |
| Tide Rune | Rune | strikes as Water (monster weaknesses) | Chemist 60 |
| Storm Rune | Rune | strikes as Shock (monster weaknesses) | Mechanic 65 |
| Sun Rune | Rune | strikes as Holy (monster weaknesses) | Blacksmithing 70 |
| Hex Rune | Rune | strikes as Arcane (monster weaknesses) | Fletching 65 |
| Venom Rune | Rune | strikes as Poison (monster weaknesses) | Chemist 55 |
In the game: Inventory