Werewolf talents
28 talents for the Werewolf class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Silverproof | 3 | Take 3% less spell damage per rank. |
| 1 | Thick Pelt | 3 | Take 1% less damage per rank. |
| 1 | Rending Claws | 5 | +3% melee and unarmed damage per rank. |
| 1 | Alpha | 5 | +2% damage with all weapons per rank. |
| 1 | Pack Tactics | 5 | +2% damage per rank for each ally still standing (up to 3). |
| 1 | Rallying Howl | 5 | Using Full Moon gives your allies 4% more damage per rank for 6 turns. |
| 1 | Hunter’s Instinct | 5 | +3% damage against monsters per rank. |
| 1 | Scarred Hide | 5 | Take 2% less damage from monsters and world bosses per rank. |
| 2 | Long Night | 5 | Full Moon multiplies your damage by a further 0.04 per rank. |
| 2 | Pack Hunter | 5 | Your attacks have 1 percentage point more chance to hit per rank. |
| 2 | Frenzy | 5 | +5% critical hit damage per rank. |
| 2 | Savage Pounce | 5 | Your first attack under each Full Moon deals 8% more per rank. |
| 2 | Hunting Party | 5 | In group fights and raids, your allies get 1 percentage point more chance to hit per rank. |
| 2 | Guard the Pack | 5 | In group fights and raids, your allies take 1% less damage per rank. |
| 2 | Regrowth | 5 | Heal 1% of your maximum health per rank at the start of each turn under Full Moon (not in world-boss hunts). |
| 2 | Bloodlust | 5 | Each monster you fell in a pack fight adds 3% damage per rank for the rest of that fight. |
| 3 | Blood Moon (twist) | 1 | Full Moon burns hotter and shorter: a further ×0.6 damage, but for 1 fewer turn. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Moon Call (twist) | 1 | In group fights and raids, your Full Moon also lifts your allies: 30% more damage for its duration. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Waxing Moon (twist) | 1 | Full Moon never ends: it starts at ×1.15 and grows by 0.05 each turn, up to ×1.8, for the whole fight. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Taste of Blood | 5 | Under Full Moon your hits can open a bleed of 2% of the hit per rank (25% chance). |
| 4 | Howl | 5 | Using Full Moon makes your target 2 percentage points less likely to hit per rank for 3 turns. |
| 4 | Flanking Bite | 5 | +4% damage per rank against an enemy someone else hit last. |
| 4 | Matted Hide | 5 | Take 1.5% less damage per rank. |
| 4 | Long Hunt | 5 | In fights past your 10th attack, +2% damage per rank. |
| 4 | Cornered Beast | 5 | While you are below 50% health, +3% damage per rank. |
| 5 | Apex Predator (capstone) | 1 | While Full Moon lasts, shields cannot block your hits. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | The Pack Endures (capstone) | 1 | When an ally falls, you deal 15% more damage for the rest of the fight (stacks twice). Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Lycan Fury (capstone) | 1 | While Full Moon is active, each attack has a 10% chance to strike twice. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents