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Werewolf talents

28 talents for the Werewolf class tree.

Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.

TierTalentRanksEffect
1Silverproof3Take 3% less spell damage per rank.
1Thick Pelt3Take 1% less damage per rank.
1Rending Claws5+3% melee and unarmed damage per rank.
1Alpha5+2% damage with all weapons per rank.
1Pack Tactics5+2% damage per rank for each ally still standing (up to 3).
1Rallying Howl5Using Full Moon gives your allies 4% more damage per rank for 6 turns.
1Hunter’s Instinct5+3% damage against monsters per rank.
1Scarred Hide5Take 2% less damage from monsters and world bosses per rank.
2Long Night5Full Moon multiplies your damage by a further 0.04 per rank.
2Pack Hunter5Your attacks have 1 percentage point more chance to hit per rank.
2Frenzy5+5% critical hit damage per rank.
2Savage Pounce5Your first attack under each Full Moon deals 8% more per rank.
2Hunting Party5In group fights and raids, your allies get 1 percentage point more chance to hit per rank.
2Guard the Pack5In group fights and raids, your allies take 1% less damage per rank.
2Regrowth5Heal 1% of your maximum health per rank at the start of each turn under Full Moon (not in world-boss hunts).
2Bloodlust5Each monster you fell in a pack fight adds 3% damage per rank for the rest of that fight.
3Blood Moon (twist)1Full Moon burns hotter and shorter: a further ×0.6 damage, but for 1 fewer turn. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Moon Call (twist)1In group fights and raids, your Full Moon also lifts your allies: 30% more damage for its duration. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Waxing Moon (twist)1Full Moon never ends: it starts at ×1.15 and grows by 0.05 each turn, up to ×1.8, for the whole fight. Ability twist: costs 5 points; only your main path’s twist can be learned.
4Taste of Blood5Under Full Moon your hits can open a bleed of 2% of the hit per rank (25% chance).
4Howl5Using Full Moon makes your target 2 percentage points less likely to hit per rank for 3 turns.
4Flanking Bite5+4% damage per rank against an enemy someone else hit last.
4Matted Hide5Take 1.5% less damage per rank.
4Long Hunt5In fights past your 10th attack, +2% damage per rank.
4Cornered Beast5While you are below 50% health, +3% damage per rank.
5Apex Predator (capstone)1While Full Moon lasts, shields cannot block your hits. Capstone: costs 5 points; only your main path’s capstone can be learned.
5The Pack Endures (capstone)1When an ally falls, you deal 15% more damage for the rest of the fight (stacks twice). Capstone: costs 5 points; only your main path’s capstone can be learned.
5Lycan Fury (capstone)1While Full Moon is active, each attack has a 10% chance to strike twice. Capstone: costs 5 points; only your main path’s capstone can be learned.

In the game: Talents

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