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Equipment: drops, rolls, uniques and sets

Where enchanted gear comes from, how two copies of one item differ, boss-only uniques and set bonuses.

Enchanted gear drops from dungeon elites, floor guardians and bosses (each dungeon has its own themed pool), from raids and from world bosses, and comes out of crates and war chests. Every copy is its own item: its perk and its rolled attributes stay with it through trades, market listings and auctions.

Rolled attributes change the copy’s own numbers, so two drops of one rifle can differ in damage, accuracy or critical damage. Uncommon copies roll none; higher rarities roll more and roll higher.

Uniques are named items that only one boss drops, at Epic or Legendary. Each has a combat effect of its own on top of its perk.

Wearing two or more armor pieces of one named family turns on that set’s bonuses. Pieces of two sets give both two-piece bonuses, and the five-piece armor-class bonus still applies.

Bosses keep track of bad luck: after a few dungeon boss kills of one difficulty without a boss drop, the next boss drops for certain. Salvaging enchanted copies gives reforging materials, more for rarer ones.

RarityRolled attributes
Uncommonnone
Rare0–1
Epic1–2
Legendary2–2
AttributeEffectRareEpicLegendary
Honed+8% weapon Namage2–44–66–8
Balanced+6 accuracy1–33–44–6
Keen+12% critical hit Namage3–66–99–12
Reinforced+10% armor anN ward on this piece3–55–88–10
UniqueItemEffect (Epic / Legendary)Dropped by
Gravekeeper’s MantleKnight’s Cuirass10–14 / 14–18: Below half health you take 18% less damageThe Forgotten King (The Forgotten Crypt, Veteran or Nightmare)
Final JudgmentGreatsword20–28 / 28–35: +35% damage against targets below half healthThe Forgotten King (The Forgotten Crypt, Veteran or Nightmare)
Dead Man’s HandHeavy Revolver45–58 / 58–70: Every third hit of a fight deals +70% damageThe Iron Tyrant (The Abandoned Foundry, Veteran or Nightmare)
The Iron Tyrant’s WarhammerWarhammer15–23 / 23–30: Every fourth hit of a fight ignores armor and deals +30% damageThe Iron Tyrant (The Abandoned Foundry, Veteran or Nightmare)
Shard of the Fractured ArchmageArchmage Staff35–48 / 48–60: Arcane Infusion: a hit has a 20% chance to surge for +60% damage (then rests for two hits)The Fractured Archmage (The Shattered Sanctum, Veteran or Nightmare)
CinderfangFlame Blade8–12 / 12–15: Heals you for 15% of the damage you deal to burning targetsIgnaroth the World-Burner (world boss)
Rootbound GreavesKnight’s Greaves8–11 / 11–14: Above half health you take 14% less damageGravenroot the Walking Forest (world boss)
The Undefeated’s BulwarkTower Shield12–16 / 16–20: Below 35% health you take 20% less damageThe Undefeated (The Gauntlet raid, Nightmare)
SetPiecesBonuses
Knight’s OathKnight’s Helmet, Knight’s Cuirass, Knight’s Greaves, Knight’s Gauntlets, Knight’s Sabatons2: Steadfast 15: above half health, critical hits deal 15% less extra damage to you · 4: Thorns 6: 6% of melee damage you take strikes back
Ranger’s TrailRanger’s Hat, Ranger’s Jerkin, Ranger’s Leggings, Archer’s Bracers, Ranger’s Boots2: Hasteful 6: +6% Agility · 4: Hunter’s Hide 6: 6% less damage from monsters, raid enemies and world bosses
Recon DetailHunter’s Hat, Hunter’s Longcoat, Hunter’s Breeches, Hunter’s Gloves, Hunter’s Boots2: Fortified 4: +4% maximum health · 4: Warded 12: 12% less damage from warned blows
Shadow’s VeilShadow Cowl, Shadow Leathers, Shadow Breeches, Shadow Gloves, Shadow Boots2: Deep Pockets 15: 15% less cash lost when you are mugged · 4: Riposte 4: 4% chance after a dodge that your next strike cannot miss and hits harder
Battlemage’s RegaliaBattlemage Circlet, Battlemage Robe, Battlemage Leggings, Battlemage Gloves, Battlemage Boots2: Marvelous 6: +6% spell damage · 4: Necrotic 12: 12% less spell damage taken
Hedge WizardWizard Hat, Arcane Robe, Wizard’s Boots2: Marvelous 4: +4% spell damage · 3: Resolve 8: +8% healing, and a little health each turn below half health
Dungeon difficultyElite / guardian / bossRarityUnique per bossSure boss drop after
Normal1.5% / 4% / 12.5%Uncommon 85%, Rare 15%—8 dry boss kills
Veteran2% / 5% / 17.5%Uncommon 40%, Rare 48%, Epic 12%0.8%8 dry boss kills
Nightmare2.5% / 6% / 22.5%Rare 56%, Epic 40%, Legendary 4%2%6 dry boss kills
DungeonDrops
The Forgotten CryptLongsword, Fire Axe, Flanged Mace, Greatsword, Wooden Stake, Combat Knife, Bowie Knife, Stiletto, Crossbow, Longbow, Knight’s Kite Shield, Tower Shield, Knight’s Helmet, Knight’s Cuirass, Knight’s Greaves, Knight’s Gauntlets, Knight’s Sabatons, Shadow Cowl, Shadow Leathers, Shadow Breeches, Shadow Gloves, Shadow Boots
The Abandoned Foundry9mm Sidearm, Heavy Revolver, Machine Pistol, Sawed-off Shotgun, Akimbo Revolvers, Flare Gun, Assault Rifle, Tactical Carbine, Pump Shotgun, Tactical Shotgun, Compact SMG, Winchester Rifle, Flamethrower, Warhammer, Street Bat, Iron Buckler, Hunter’s Hat, Hunter’s Longcoat, Hunter’s Breeches, Hunter’s Gloves, Hunter’s Boots, Siege Helmet, Heavy Plated Vest, Bulletproof Vest, Plated Leg Armor, Armored Gauntlets, Siege Boots
The Shattered SanctumPrincess Wand, Arcane Wand, Hex Wand, Oak Staff, Arcane Staff, Archmage Staff, Flame Blade, Apprentice Spellbook, Rune Grimoire, Skull Codex, Battlemage Circlet, Battlemage Robe, Battlemage Leggings, Battlemage Gloves, Battlemage Boots, Wizard Hat, Arcane Robe, Wizard’s Boots, Ranger’s Hat, Ranger’s Jerkin, Ranger’s Leggings, Archer’s Bracers, Ranger’s Boots, Scout Bow, Heartwood Warbow
World bossUniqueChanceTop three / killing blow
Ignaroth the World-BurnerCinderfang3%+2% / +2%
Gravenroot the Walking ForestRootbound Greaves3%+2% / +2%
Salvaged rarityMaterials
Uncommon1 × Mineral Crystal
Rare2 × Mineral Crystal, 1 × Alloy Plate
Epic4 × Mineral Crystal, 2 × Alloy Plate
Legendary8 × Mineral Crystal, 4 × Alloy Plate, 2 × Electronic Parts

In the game: Inventory

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