Equipment: drops, rolls, uniques and sets
Where enchanted gear comes from, how two copies of one item differ, boss-only uniques and set bonuses.
Enchanted gear drops from dungeon elites, floor guardians and bosses (each dungeon has its own themed pool), from raids and from world bosses, and comes out of crates and war chests. Every copy is its own item: its perk and its rolled attributes stay with it through trades, market listings and auctions.
Rolled attributes change the copy’s own numbers, so two drops of one rifle can differ in damage, accuracy or critical damage. Uncommon copies roll none; higher rarities roll more and roll higher.
Uniques are named items that only one boss drops, at Epic or Legendary. Each has a combat effect of its own on top of its perk.
Wearing two or more armor pieces of one named family turns on that set’s bonuses. Pieces of two sets give both two-piece bonuses, and the five-piece armor-class bonus still applies.
Bosses keep track of bad luck: after a few dungeon boss kills of one difficulty without a boss drop, the next boss drops for certain. Salvaging enchanted copies gives reforging materials, more for rarer ones.
| Rarity | Rolled attributes |
|---|
| Uncommon | none |
| Rare | 0–1 |
| Epic | 1–2 |
| Legendary | 2–2 |
| Attribute | Effect | Rare | Epic | Legendary |
|---|
| Honed | +8% weapon Namage | 2–4 | 4–6 | 6–8 |
| Balanced | +6 accuracy | 1–3 | 3–4 | 4–6 |
| Keen | +12% critical hit Namage | 3–6 | 6–9 | 9–12 |
| Reinforced | +10% armor anN ward on this piece | 3–5 | 5–8 | 8–10 |
| Unique | Item | Effect (Epic / Legendary) | Dropped by |
|---|
| Gravekeeper’s Mantle | Knight’s Cuirass | 10–14 / 14–18: Below half health you take 18% less damage | The Forgotten King (The Forgotten Crypt, Veteran or Nightmare) |
| Final Judgment | Greatsword | 20–28 / 28–35: +35% damage against targets below half health | The Forgotten King (The Forgotten Crypt, Veteran or Nightmare) |
| Dead Man’s Hand | Heavy Revolver | 45–58 / 58–70: Every third hit of a fight deals +70% damage | The Iron Tyrant (The Abandoned Foundry, Veteran or Nightmare) |
| The Iron Tyrant’s Warhammer | Warhammer | 15–23 / 23–30: Every fourth hit of a fight ignores armor and deals +30% damage | The Iron Tyrant (The Abandoned Foundry, Veteran or Nightmare) |
| Shard of the Fractured Archmage | Archmage Staff | 35–48 / 48–60: Arcane Infusion: a hit has a 20% chance to surge for +60% damage (then rests for two hits) | The Fractured Archmage (The Shattered Sanctum, Veteran or Nightmare) |
| Cinderfang | Flame Blade | 8–12 / 12–15: Heals you for 15% of the damage you deal to burning targets | Ignaroth the World-Burner (world boss) |
| Rootbound Greaves | Knight’s Greaves | 8–11 / 11–14: Above half health you take 14% less damage | Gravenroot the Walking Forest (world boss) |
| The Undefeated’s Bulwark | Tower Shield | 12–16 / 16–20: Below 35% health you take 20% less damage | The Undefeated (The Gauntlet raid, Nightmare) |
| Set | Pieces | Bonuses |
|---|
| Knight’s Oath | Knight’s Helmet, Knight’s Cuirass, Knight’s Greaves, Knight’s Gauntlets, Knight’s Sabatons | 2: Steadfast 15: above half health, critical hits deal 15% less extra damage to you · 4: Thorns 6: 6% of melee damage you take strikes back |
| Ranger’s Trail | Ranger’s Hat, Ranger’s Jerkin, Ranger’s Leggings, Archer’s Bracers, Ranger’s Boots | 2: Hasteful 6: +6% Agility · 4: Hunter’s Hide 6: 6% less damage from monsters, raid enemies and world bosses |
| Recon Detail | Hunter’s Hat, Hunter’s Longcoat, Hunter’s Breeches, Hunter’s Gloves, Hunter’s Boots | 2: Fortified 4: +4% maximum health · 4: Warded 12: 12% less damage from warned blows |
| Shadow’s Veil | Shadow Cowl, Shadow Leathers, Shadow Breeches, Shadow Gloves, Shadow Boots | 2: Deep Pockets 15: 15% less cash lost when you are mugged · 4: Riposte 4: 4% chance after a dodge that your next strike cannot miss and hits harder |
| Battlemage’s Regalia | Battlemage Circlet, Battlemage Robe, Battlemage Leggings, Battlemage Gloves, Battlemage Boots | 2: Marvelous 6: +6% spell damage · 4: Necrotic 12: 12% less spell damage taken |
| Hedge Wizard | Wizard Hat, Arcane Robe, Wizard’s Boots | 2: Marvelous 4: +4% spell damage · 3: Resolve 8: +8% healing, and a little health each turn below half health |
| Dungeon difficulty | Elite / guardian / boss | Rarity | Unique per boss | Sure boss drop after |
|---|
| Normal | 1.5% / 4% / 12.5% | Uncommon 85%, Rare 15% | — | 8 dry boss kills |
| Veteran | 2% / 5% / 17.5% | Uncommon 40%, Rare 48%, Epic 12% | 0.8% | 8 dry boss kills |
| Nightmare | 2.5% / 6% / 22.5% | Rare 56%, Epic 40%, Legendary 4% | 2% | 6 dry boss kills |
| Dungeon | Drops |
|---|
| The Forgotten Crypt | Longsword, Fire Axe, Flanged Mace, Greatsword, Wooden Stake, Combat Knife, Bowie Knife, Stiletto, Crossbow, Longbow, Knight’s Kite Shield, Tower Shield, Knight’s Helmet, Knight’s Cuirass, Knight’s Greaves, Knight’s Gauntlets, Knight’s Sabatons, Shadow Cowl, Shadow Leathers, Shadow Breeches, Shadow Gloves, Shadow Boots |
| The Abandoned Foundry | 9mm Sidearm, Heavy Revolver, Machine Pistol, Sawed-off Shotgun, Akimbo Revolvers, Flare Gun, Assault Rifle, Tactical Carbine, Pump Shotgun, Tactical Shotgun, Compact SMG, Winchester Rifle, Flamethrower, Warhammer, Street Bat, Iron Buckler, Hunter’s Hat, Hunter’s Longcoat, Hunter’s Breeches, Hunter’s Gloves, Hunter’s Boots, Siege Helmet, Heavy Plated Vest, Bulletproof Vest, Plated Leg Armor, Armored Gauntlets, Siege Boots |
| The Shattered Sanctum | Princess Wand, Arcane Wand, Hex Wand, Oak Staff, Arcane Staff, Archmage Staff, Flame Blade, Apprentice Spellbook, Rune Grimoire, Skull Codex, Battlemage Circlet, Battlemage Robe, Battlemage Leggings, Battlemage Gloves, Battlemage Boots, Wizard Hat, Arcane Robe, Wizard’s Boots, Ranger’s Hat, Ranger’s Jerkin, Ranger’s Leggings, Archer’s Bracers, Ranger’s Boots, Scout Bow, Heartwood Warbow |
| World boss | Unique | Chance | Top three / killing blow |
|---|
| Ignaroth the World-Burner | Cinderfang | 3% | +2% / +2% |
| Gravenroot the Walking Forest | Rootbound Greaves | 3% | +2% / +2% |
| Salvaged rarity | Materials |
|---|
| Uncommon | 1 × Mineral Crystal |
| Rare | 2 × Mineral Crystal, 1 × Alloy Plate |
| Epic | 4 × Mineral Crystal, 2 × Alloy Plate |
| Legendary | 8 × Mineral Crystal, 4 × Alloy Plate, 2 × Electronic Parts |
In the game: Inventory