SPELLS AND SHELLSPlay free

Siren talents

28 talents for the Siren class tree.

Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.

TierTalentRanksEffect
1Siren Song5Your attacks have 1 percentage point more chance to hit per rank.
1Depths3Take 2% less damage per rank.
1Bewitching Kiss5+1 percentage point stun chance per rank.
1Mesmerize5+4% damage per rank against a stunned target.
1Undertow5+2% damage with all weapons per rank.
1Tidal Ward5In group fights and raids, your allies take 1% less damage per rank.
1Abyssal Might5+5% damage against monsters per rank.
1Crushing Pressure5Take 4% less damage from monsters and world bosses per rank.
2Lullaby5+1 percentage point stun chance per rank.
2Sweet Words3Charm’s self-strikes deal 5% more per rank.
2Haunting Echo5When you stun a target, it has 2 percentage points less chance to hit per rank on its next attack.
2Siren’s Grace5Attacks against you have 1 percentage point less chance to hit per rank.
2Rising Tide5Each stun you land gives your allies 2% more damage per rank for 1 turn.
2Sea Mist5In group fights and raids, enemies have 1 percentage point less chance per rank to hit your allies.
2Drown5+5% damage per rank against stunned monsters.
2Tidal Rhythm5Every 4th attack deals 4% more per rank.
3Siren’s Silence (twist)1Charm also stops the target using its class ability for its next 3 attacks. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Siren’s Chorus (twist)1In group fights, raids and packs, a charmed enemy strikes one of its own allies at full strength instead of itself. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Deep Call (twist)1Charm drags the target under instead: it loses its next turn and takes 80% of your hardest-hitting weapon. Bosses cannot be stunned, so they take 140% instead; a player keeps their turn if their Composure holds or they are still recovering from a stun. Ability twist: costs 5 points; only your main path’s twist can be learned.
4Riptide5+5% critical hit damage per rank.
4Lure In5+3% damage per rank against a target whose last attack missed.
4Drowning Depths5Take 1.5% less damage per rank.
4Undercurrent5+1 percentage point stun chance per rank in raids and group fights.
4Song of Ruin5Charm’s self-strikes deal 6% more per rank against monsters.
4Long Tide5In fights past your 10th attack, +2% damage per rank.
5Endless Song (capstone)1Charm lasts 1 turn longer. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Maelstrom (capstone)1Charm also takes hold of up to 2 more enemies. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Leviathan’s Wake (capstone)1Your stuns on monsters last 2 turns (bosses are still never stunned). Against players, the first stun you land in each fight lasts 2 turns. Capstone: costs 5 points; only your main path’s capstone can be learned.

In the game: Talents

More in Combat & classes