Siren talents
28 talents for the Siren class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Siren Song | 5 | Your attacks have 1 percentage point more chance to hit per rank. |
| 1 | Depths | 3 | Take 2% less damage per rank. |
| 1 | Bewitching Kiss | 5 | +1 percentage point stun chance per rank. |
| 1 | Mesmerize | 5 | +4% damage per rank against a stunned target. |
| 1 | Undertow | 5 | +2% damage with all weapons per rank. |
| 1 | Tidal Ward | 5 | In group fights and raids, your allies take 1% less damage per rank. |
| 1 | Abyssal Might | 5 | +5% damage against monsters per rank. |
| 1 | Crushing Pressure | 5 | Take 4% less damage from monsters and world bosses per rank. |
| 2 | Lullaby | 5 | +1 percentage point stun chance per rank. |
| 2 | Sweet Words | 3 | Charm’s self-strikes deal 5% more per rank. |
| 2 | Haunting Echo | 5 | When you stun a target, it has 2 percentage points less chance to hit per rank on its next attack. |
| 2 | Siren’s Grace | 5 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 2 | Rising Tide | 5 | Each stun you land gives your allies 2% more damage per rank for 1 turn. |
| 2 | Sea Mist | 5 | In group fights and raids, enemies have 1 percentage point less chance per rank to hit your allies. |
| 2 | Drown | 5 | +5% damage per rank against stunned monsters. |
| 2 | Tidal Rhythm | 5 | Every 4th attack deals 4% more per rank. |
| 3 | Siren’s Silence (twist) | 1 | Charm also stops the target using its class ability for its next 3 attacks. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Siren’s Chorus (twist) | 1 | In group fights, raids and packs, a charmed enemy strikes one of its own allies at full strength instead of itself. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Deep Call (twist) | 1 | Charm drags the target under instead: it loses its next turn and takes 80% of your hardest-hitting weapon. Bosses cannot be stunned, so they take 140% instead; a player keeps their turn if their Composure holds or they are still recovering from a stun. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Riptide | 5 | +5% critical hit damage per rank. |
| 4 | Lure In | 5 | +3% damage per rank against a target whose last attack missed. |
| 4 | Drowning Depths | 5 | Take 1.5% less damage per rank. |
| 4 | Undercurrent | 5 | +1 percentage point stun chance per rank in raids and group fights. |
| 4 | Song of Ruin | 5 | Charm’s self-strikes deal 6% more per rank against monsters. |
| 4 | Long Tide | 5 | In fights past your 10th attack, +2% damage per rank. |
| 5 | Endless Song (capstone) | 1 | Charm lasts 1 turn longer. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Maelstrom (capstone) | 1 | Charm also takes hold of up to 2 more enemies. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Leviathan’s Wake (capstone) | 1 | Your stuns on monsters last 2 turns (bosses are still never stunned). Against players, the first stun you land in each fight lasts 2 turns. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents