Defensive talents
16 talents in the shared defensive tree.
Offensive and Defensive share one pool: one point per character level. Resetting every talent costs $100,000.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Vitality | 5 | +3% maximum health per rank. |
| 1 | Steadfast | 5 | Take 1% less damage from all sources per rank. |
| 2 | Sure Footing | 5 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 2 | Hardened | 5 | Take 4% less damage from bleeds, burns and poison per rank. |
| 3 | Bulwark | 10 | Take 1% less damage per rank. Rank 5: your armor covers 5 more points. Rank 10: the first blow each fight that would take more than 25% of your maximum health is halved. |
| 3 | Evasion | 10 | Attacks against you have 0.5 percentage points less chance to hit per rank. Rank 5: after you dodge, your next attack deals 15% more. Rank 10: a dodge also stops one bleed on you. |
| 3 | Sustain | 10 | 1 percentage point chance per rank after being hit to heal 5% of your maximum health. Rank 5: healing items restore 25% more. Rank 10: heal 3% of the damage you deal. No talent healing works in world-boss hunts. |
| 4 | Composure | 5 | 4% less chance per rank to be stunned, frozen, charmed or bound. |
| 4 | Elemental Ward | 5 | Take 2% less spell and fire damage per rank. |
| 5 | Last Stand | 5 | Below 25% health, take 3% less damage per rank. |
| 5 | Rapid Recovery | 5 | Hospital stays are 8% shorter per rank; repeat-visit stacking still applies. |
| 6 | Medical Cover | 1 | No hospital fees. Costs 5 talent points. Clerics never pay fees, so they cannot take it. |
| 6 | Quick Mend | 3 | +5% health regeneration per rank outside fights. |
| 7 | Unbreakable | 1 | Once per fight (once per world-boss hunt), a blow that would knock you out leaves you on 1 health. Capstone: costs 5 points. |
| 7 | Counterstrike | 1 | 10% chance when hit by a melee or unarmed attack to strike back for 50% of the blow. Capstone: costs 5 points. |
| 7 | Cleansing Breath | 1 | Once per fight, starting a turn below 50% health clears your bleeds, burns and poison and heals 10% of your maximum health (no heal in world-boss hunts). Capstone: costs 5 points. |
In the game: Talents