SPELLS AND SHELLSPlay free

Defensive talents

16 talents in the shared defensive tree.

Offensive and Defensive share one pool: one point per character level. Resetting every talent costs $100,000.

TierTalentRanksEffect
1Vitality5+3% maximum health per rank.
1Steadfast5Take 1% less damage from all sources per rank.
2Sure Footing5Attacks against you have 1 percentage point less chance to hit per rank.
2Hardened5Take 4% less damage from bleeds, burns and poison per rank.
3Bulwark10Take 1% less damage per rank. Rank 5: your armor covers 5 more points. Rank 10: the first blow each fight that would take more than 25% of your maximum health is halved.
3Evasion10Attacks against you have 0.5 percentage points less chance to hit per rank. Rank 5: after you dodge, your next attack deals 15% more. Rank 10: a dodge also stops one bleed on you.
3Sustain101 percentage point chance per rank after being hit to heal 5% of your maximum health. Rank 5: healing items restore 25% more. Rank 10: heal 3% of the damage you deal. No talent healing works in world-boss hunts.
4Composure54% less chance per rank to be stunned, frozen, charmed or bound.
4Elemental Ward5Take 2% less spell and fire damage per rank.
5Last Stand5Below 25% health, take 3% less damage per rank.
5Rapid Recovery5Hospital stays are 8% shorter per rank; repeat-visit stacking still applies.
6Medical Cover1No hospital fees. Costs 5 talent points. Clerics never pay fees, so they cannot take it.
6Quick Mend3+5% health regeneration per rank outside fights.
7Unbreakable1Once per fight (once per world-boss hunt), a blow that would knock you out leaves you on 1 health. Capstone: costs 5 points.
7Counterstrike110% chance when hit by a melee or unarmed attack to strike back for 50% of the blow. Capstone: costs 5 points.
7Cleansing Breath1Once per fight, starting a turn below 50% health clears your bleeds, burns and poison and heals 10% of your maximum health (no heal in world-boss hunts). Capstone: costs 5 points.

In the game: Talents

More in Combat & classes