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Vampire talents

28 talents for the Vampire class tree.

Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.

TierTalentRanksEffect
1Pale Hide3Take 3% less spell damage per rank.
1Bloodthirst5Heal 2% of the damage your attacks deal per rank (not in world-boss hunts).
1Fangs5+3% melee and unarmed damage per rank.
1Lord of Night5+2% damage with all weapons per rank.
1Blood Share5In group fights and raids, 10% of what Feast heals per rank also heals your lowest-health ally.
1Thrall’s Weakness5A target you Feast on deals 3% less damage per rank for 2 turns.
1Ancient Thirst5Heal 1% more of the damage you deal to monsters per rank (not in world-boss hunts).
1Cold Blood5Take 2% less damage from monsters and world bosses per rank.
2Gorge5Feast deals 9% more per rank (and heals the full amount).
2Mist Form3Attacks against you have 1 percentage point less chance to hit per rank.
2Bloodscent5+3% damage per rank against targets below 50% health.
2Dread5Players you defeat stay in hospital 10% longer per rank.
2Crimson Tide5+2% damage per rank against bleeding targets.
2Bat Swarm5In group fights, raids and packs, a 3% chance per rank that a hit also strikes a second enemy for 30%.
2Undying Hunger5+3% damage against monsters per rank.
2Gloom5Monsters have 1 percentage point less chance to hit you per rank.
3Ambush (twist)1Feast always lands on the head, but heals only half of what it deals. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Blood Rite (twist)1In group fights, raids and packs, Feast bites every enemy for 50% less each and heals the total, up to 40% of your maximum health. Ability twist: costs 5 points; only your main path’s twist can be learned.
3Deep Feast (twist)1Feast drains over time: it bites for 30% less, then the target bleeds 10% of the bite each turn for 4 turns, and you heal what the bite deals. Ability twist: costs 5 points; only your main path’s twist can be learned.
4Shadow Step5After a Feast, attacks against you have 5 percentage points less chance to hit per rank until your next attack.
4Open Vein5A 6% chance per rank that Feast opens a bleed (10% of the bite, 5 turns).
4Night Court5Take 1.5% less damage per rank.
4Sanguine Shield1Healing past your maximum health becomes a shield, up to 10% of it. Costs 5 points.
4Rest by Night5Heal 3% of your maximum health per rank after each fight you win on the Endless Road.
4Blood Hoard1Healing past your maximum health becomes a shield, up to 20% of it. Costs 5 points.
5Night Terror (capstone)1A Feast on a player or monster below 15% health fells them outright; bosses take their largest allowed blow instead. Capstone: costs 5 points; only your main path’s capstone can be learned.
5Vampiric Aura (capstone)1While you are standing, your allies heal 2% of the damage they deal (not in world-boss hunts). Capstone: costs 5 points; only your main path’s capstone can be learned.
5Elder Blood (capstone)1While you are below 30% health, Feast heals 150% of the damage it deals. Capstone: costs 5 points; only your main path’s capstone can be learned.

In the game: Talents

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