Vampire talents
28 talents for the Vampire class tree.
Class trees have their own pool: one point per level from 5, kept per class and active only while you are that class.
| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 1 | Pale Hide | 3 | Take 3% less spell damage per rank. |
| 1 | Bloodthirst | 5 | Heal 2% of the damage your attacks deal per rank (not in world-boss hunts). |
| 1 | Fangs | 5 | +3% melee and unarmed damage per rank. |
| 1 | Lord of Night | 5 | +2% damage with all weapons per rank. |
| 1 | Blood Share | 5 | In group fights and raids, 10% of what Feast heals per rank also heals your lowest-health ally. |
| 1 | Thrall’s Weakness | 5 | A target you Feast on deals 3% less damage per rank for 2 turns. |
| 1 | Ancient Thirst | 5 | Heal 1% more of the damage you deal to monsters per rank (not in world-boss hunts). |
| 1 | Cold Blood | 5 | Take 2% less damage from monsters and world bosses per rank. |
| 2 | Gorge | 5 | Feast deals 9% more per rank (and heals the full amount). |
| 2 | Mist Form | 3 | Attacks against you have 1 percentage point less chance to hit per rank. |
| 2 | Bloodscent | 5 | +3% damage per rank against targets below 50% health. |
| 2 | Dread | 5 | Players you defeat stay in hospital 10% longer per rank. |
| 2 | Crimson Tide | 5 | +2% damage per rank against bleeding targets. |
| 2 | Bat Swarm | 5 | In group fights, raids and packs, a 3% chance per rank that a hit also strikes a second enemy for 30%. |
| 2 | Undying Hunger | 5 | +3% damage against monsters per rank. |
| 2 | Gloom | 5 | Monsters have 1 percentage point less chance to hit you per rank. |
| 3 | Ambush (twist) | 1 | Feast always lands on the head, but heals only half of what it deals. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Blood Rite (twist) | 1 | In group fights, raids and packs, Feast bites every enemy for 50% less each and heals the total, up to 40% of your maximum health. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 3 | Deep Feast (twist) | 1 | Feast drains over time: it bites for 30% less, then the target bleeds 10% of the bite each turn for 4 turns, and you heal what the bite deals. Ability twist: costs 5 points; only your main path’s twist can be learned. |
| 4 | Shadow Step | 5 | After a Feast, attacks against you have 5 percentage points less chance to hit per rank until your next attack. |
| 4 | Open Vein | 5 | A 6% chance per rank that Feast opens a bleed (10% of the bite, 5 turns). |
| 4 | Night Court | 5 | Take 1.5% less damage per rank. |
| 4 | Sanguine Shield | 1 | Healing past your maximum health becomes a shield, up to 10% of it. Costs 5 points. |
| 4 | Rest by Night | 5 | Heal 3% of your maximum health per rank after each fight you win on the Endless Road. |
| 4 | Blood Hoard | 1 | Healing past your maximum health becomes a shield, up to 20% of it. Costs 5 points. |
| 5 | Night Terror (capstone) | 1 | A Feast on a player or monster below 15% health fells them outright; bosses take their largest allowed blow instead. Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Vampiric Aura (capstone) | 1 | While you are standing, your allies heal 2% of the damage they deal (not in world-boss hunts). Capstone: costs 5 points; only your main path’s capstone can be learned. |
| 5 | Elder Blood (capstone) | 1 | While you are below 30% health, Feast heals 150% of the damage it deals. Capstone: costs 5 points; only your main path’s capstone can be learned. |
In the game: Talents