Getting started
Train, commit crimes, fight and trade to grow your character. Your first goals are on the story tracker.
Spells and Shells is a city of crime, magic and very poor decisions. You grow by spending three resources that refill on their own: Stamina at the Gym, Courage on crimes, and Drive on professions. Health refills over time as well.
Nearly everything you do earns XP. Each level grants a talent point, and level 5 unlocks your class. New characters follow a short story that visits every system once and pays starter rewards. You can hide it and resume it from this guide.
After that story comes the main story, The Drowned Lanterns: twelve chapters that lead you into raids, the Arena, the world boss and the rest of the city as you level. Its tracker sits above every page and can be hidden.
Not sure what to do next? The Right now board on Home lists what is live (a world boss, your raid turn, a rich vein), rewards ready to claim, and the work left for today.
In the game: Home