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Work orders, salvage, specializations and rich veins

Daily orders, breaking down spare gear, level-50 specializations and city-wide rich veins.

Work orders: three requests a day on the Professions page, one for your gathering material, one for something you craft and one city order anyone can fill. Each pays cash and profession XP once, and some add a rare material.

Salvage breaks spare weapons and armor into the materials they are made of, for 5 Drive each and some crafting XP. Equipped gear and syndicate loans are never salvaged; enchanted gear also yields Mineral Crystals.

At level 50 a profession offers two specializations. The first pick is free, switching costs $25,000, and the bonus doubles at level 100.

Once in every three hours a rich vein opens for 45 minutes for one gathering profession: up to 15 runs at its bonus site with double yield and a guaranteed rare find. Global chat announces it.

Every three days your syndicate gets one large supply request for a material. Any member can deliver part of it from spare stock; it earns syndicate experience.

In the game: Professions

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