SPELLS AND SHELLSPlay free

Adventure: the Endless Road

Travel a road of encounters, puzzles and monster fights for XP, cash and relics.

Each step down the road brings an encounter: a choice, a puzzle, a stranger, or a monster. Monster fights cannot be escaped, so read the danger level first.

Monsters answer your build: their Endurance comes from your Brawn, their Cunning from your Agility, their Brawn from your Endurance and their Agility from your Cunning, each at three quarters (counted up to 100 million total stats). Every region’s monsters have more health and hit harder than the last, and bosses cannot be felled in one blow. A guardian stands at each region’s border (miles 50, 200, 350, 500 and 1,000); the road does not go on until you beat it, and you can challenge it again from the road whenever you are ready. Some come as a group: pick a target each turn, and every one still standing strikes back. Named bosses sometimes bring escorts.

Losing sends you to hospital, but you keep your progress. Full rewards apply to your first 60 encounters each UTC day.

The characters you meet remember how you treated them.

In the game: Adventure

More in How it works