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Inventory and equipment

Equip weapons and armor, use consumables, and manage cosmetic layers.

Inventory has two tabs: Stash lists everything you own, and Loadout shows what you wear, slot by slot, with your saved loadouts.

Weapons go in the primary, secondary, melee, off-hand and throwing slots. Two-handed weapons such as the Greatsword leave no hand for the off-hand slot, so a shield or book comes off while one is worn. The Flamethrower and the Greatsword hit every enemy still standing in group fights, raids and monster packs. Armor goes on the helmet, body, legs, gloves and boots slots, and each hit uses the best armor covering where it lands.

Throwing weapons are guaranteed to hit, once per fight. Consumables restore Stamina, Courage, Drive or Health.

Save up to three named loadouts of what you are wearing and switch between them in one click, for example one kit for raids and one for the Arena. Loadouts cannot be changed during a fight.

Cosmetics are unlimited and purely visual. Reorder their layers or hide gear in the Gear layers panel.

Selling on the Black Market (Item Market) returns 30% of what you paid. Trashing items and buying the maximum always ask you first.

In the game: Inventory

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