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Stamina, Courage, Drive and Health

Yellow Stamina trains, blue Courage commits crimes, orange Drive works professions, green Health keeps you standing.

Stamina (yellow) is spent at the Gym. Stamina items cannot raise it above 100.

Courage (blue) is spent on crimes. Courage items can stack it up to 1,000, and mastering a crime category raises your maximum Courage by 10.

Drive (orange) is spent on gathering and crafting. Magus characters have 150 maximum Drive.

Health (green) is lost in fights and refills over time. At zero you may be sent to hospital; medical items shorten the stay. Resources refill while you are away, so spend them when they are full.

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