World bosses
Ignaroth and Gravenroot take turns landing in the city; every hunter who deals damage is paid when it falls.
A world boss lands once in each 6-hour UTC window and stays for a limited time. Join from the banner, fight on your own clock with your real health; Guard halves its next blow, and any burn that blow leaves. A knock-out sends you to hospital and out of that hunt.
The killing blow pays every damage dealer: cash and XP by level, a bonus for the top three, and a chance at boss loot (enchanted gear with the boss’s perks).
| Boss loot | Perks | Chance |
|---|---|---|
| Emberforged | if, tw, mv, dw | 5% |
| Heartwood | bf, nc, dc, cs | 5% |
| Hollow Rider | ex, as, sl, hs | 5% |
| Boss | Weaknesses |
|---|---|
| Ignaroth the World-Burner | Weak: Water, Pierce · Resists: Fire |
| Gravenroot the Walking Forest | Weak: Fire, Slash · Resists: Water, Blunt |
| The Headless Horseman | Weak: Holy, Fire, Blunt · Resists: Poison, Pierce |
In the game: Raids