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World bosses

Ignaroth and Gravenroot take turns landing in the city; every hunter who deals damage is paid when it falls.

A world boss lands once in each 6-hour UTC window and stays for a limited time. Join from the banner, fight on your own clock with your real health; Guard halves its next blow, and any burn that blow leaves. A knock-out sends you to hospital and out of that hunt.

The killing blow pays every damage dealer: cash and XP by level, a bonus for the top three, and a chance at boss loot (enchanted gear with the boss’s perks).

Boss lootPerksChance
Emberforgedif, tw, mv, dw5%
Heartwoodbf, nc, dc, cs5%
Hollow Riderex, as, sl, hs5%
BossWeaknesses
Ignaroth the World-BurnerWeak: Water, Pierce · Resists: Fire
Gravenroot the Walking ForestWeak: Fire, Slash · Resists: Water, Blunt
The Headless HorsemanWeak: Holy, Fire, Blunt · Resists: Poison, Pierce

In the game: Raids

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