Crimes: Theft
7 theft crimes, from level 1 to the master test.
Each crime costs Courage and runs as a short job of three stages (four for the master test); the listed chance is the plain approach’s overall success. Category mastery (level 100) raises maximum Courage by 10. Failing can mean jail, capped at two hours; bail is 90% of the base maximum reward.
A successful crime has a 40% chance to also drop one of the listed items. Crimes that need a tool pay 25% more.
| Crime | Level | Courage | Base chance | Cash | XP | Possible drops |
|---|---|---|---|---|---|---|
| Light fingers (Old Town) | 1 | 3 | 85% | $80–$220 | 12 | Dark Chocolate, Strong Coffee, Street Blade, Silent Gloves, City Beanie, Face Bandana |
| Five-finger tithe (Bazaar of Wonders) | 5 | 4 | 80% | $150–$350 | 16 | Hot Meal, Stamina Drink, Recovery Juice, Silent Gloves, Street Cap, Dark Sunglasses, Bunny Ears, Dog Ears |
| Coin tray (Street stalls) | 8 | 4 | 77% | $180–$450 | 36 | Dark Chocolate |
| Festival crowd (Carnival Green) | 30 | 6 | 65% | $550–$1,100 | 44 | Street Cap, Burner Phone |
| Gallery trinkets (Bards’ Quarter) | 50 | 8 | 53% | $1,100–$2,200 | 52 | Dark Sunglasses |
| Collector’s amulet (Noble Heights) | 75 | 11 | 42% | $2,100–$4,200 | 64 | Lucky Coin |
| The crown jewel (Royal exhibition) | 100 | 20 | 25% | $50,000–$110,000 | 500 | Princess Tiara, Tactical Carbine, Plate Carrier |
In the game: Crimes