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Crimes: Theft

7 theft crimes, from level 1 to the master test.

Each crime costs Courage and runs as a short job of three stages (four for the master test); the listed chance is the plain approach’s overall success. Category mastery (level 100) raises maximum Courage by 10. Failing can mean jail, capped at two hours; bail is 90% of the base maximum reward.

A successful crime has a 40% chance to also drop one of the listed items. Crimes that need a tool pay 25% more.

CrimeLevelCourageBase chanceCashXPPossible drops
Light fingers (Old Town)1385%$80–$22012Dark Chocolate, Strong Coffee, Street Blade, Silent Gloves, City Beanie, Face Bandana
Five-finger tithe (Bazaar of Wonders)5480%$150–$35016Hot Meal, Stamina Drink, Recovery Juice, Silent Gloves, Street Cap, Dark Sunglasses, Bunny Ears, Dog Ears
Coin tray (Street stalls)8477%$180–$45036Dark Chocolate
Festival crowd (Carnival Green)30665%$550–$1,10044Street Cap, Burner Phone
Gallery trinkets (Bards’ Quarter)50853%$1,100–$2,20052Dark Sunglasses
Collector’s amulet (Noble Heights)751142%$2,100–$4,20064Lucky Coin
The crown jewel (Royal exhibition)1002025%$50,000–$110,000500Princess Tiara, Tactical Carbine, Plate Carrier

In the game: Crimes

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