Crimes: Heists
7 heists crimes, from level 1 to the master test.
Each crime costs Courage and runs as a short job of three stages (four for the master test); the listed chance is the plain approach’s overall success. Category mastery (level 100) raises maximum Courage by 10. Failing can mean jail, capped at two hours; bail is 90% of the base maximum reward.
A successful crime has a 40% chance to also drop one of the listed items. Crimes that need a tool pay 25% more.
| Crime | Level | Courage | Base chance | Cash | XP | Possible drops |
|---|---|---|---|---|---|---|
| The big score (Guild Exchange) | 1 | 12 | 50% | $1,300–$2,800 | 65 | Assault Rifle, Plate Carrier, Vault Blueprint, First-Aid Kit |
| Counting room (Grand Bazaar) | 8 | 10 | 55% | $1,100–$2,400 | 60 | Vault Blueprint, 9mm Sidearm |
| Dragon’s vault (Royal Reserve) | 30 | 15 | 40% | $2,500–$5,500 | 80 | Vault Blueprint, Lucky Coin, Assault Rifle, Plate Carrier |
| Caravan depot (Caravanserai) | 30 | 13 | 46% | $2,300–$4,500 | 72 | Ballistic Vest, Pump Shotgun |
| Hall of relics (Relic District) | 50 | 16 | 36% | $4,200–$8,100 | 84 | Princess Tiara, Bulletproof Vest |
| Treasury vault (Guild Exchange) | 75 | 20 | 28% | $7,000–$13,000 | 100 | Plate Carrier, Tactical Carbine |
| The impossible vault (Royal treasury) | 100 | 40 | 25% | $150,000–$300,000 | 500 | Bulletproof Vest, Tactical Carbine, Plate Carrier |
In the game: Crimes