SPELLS AND SHELLSPlay free

Crimes: Heists

7 heists crimes, from level 1 to the master test.

Each crime costs Courage and runs as a short job of three stages (four for the master test); the listed chance is the plain approach’s overall success. Category mastery (level 100) raises maximum Courage by 10. Failing can mean jail, capped at two hours; bail is 90% of the base maximum reward.

A successful crime has a 40% chance to also drop one of the listed items. Crimes that need a tool pay 25% more.

CrimeLevelCourageBase chanceCashXPPossible drops
The big score (Guild Exchange)11250%$1,300–$2,80065Assault Rifle, Plate Carrier, Vault Blueprint, First-Aid Kit
Counting room (Grand Bazaar)81055%$1,100–$2,40060Vault Blueprint, 9mm Sidearm
Dragon’s vault (Royal Reserve)301540%$2,500–$5,50080Vault Blueprint, Lucky Coin, Assault Rifle, Plate Carrier
Caravan depot (Caravanserai)301346%$2,300–$4,50072Ballistic Vest, Pump Shotgun
Hall of relics (Relic District)501636%$4,200–$8,10084Princess Tiara, Bulletproof Vest
Treasury vault (Guild Exchange)752028%$7,000–$13,000100Plate Carrier, Tactical Carbine
The impossible vault (Royal treasury)1004025%$150,000–$300,000500Bulletproof Vest, Tactical Carbine, Plate Carrier

In the game: Crimes

Items in this topic

More in Activities