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Crimes: Smuggling

7 smuggling crimes, from level 1 to the master test.

Each crime costs Courage and runs as a short job of three stages (four for the master test); the listed chance is the plain approach’s overall success. Category mastery (level 100) raises maximum Courage by 10. Failing can mean jail, capped at two hours; bail is 90% of the base maximum reward.

A successful crime has a 40% chance to also drop one of the listed items. Crimes that need a tool pay 25% more.

CrimeLevelCourageBase chanceCashXPPossible drops
Dockside delivery (Mermaid Wharf)1575%$280–$72024Hidden-Pocket Backpack, Hot Meal, Protein Bar, Stamina Drink
Back-alley parcel (Old Town)8573%$350–$80040Hidden-Pocket Backpack, Strong Coffee
Midnight cargo (Goblin Tunnels)20955%$1,000–$2,40044Plate Carrier, Assault Rifle, Hidden-Pocket Backpack, First-Aid Kit, Bulletproof Vest, Pump Shotgun, Tactical Helmet
Caravan handoff (Caravanserai)30862%$950–$1,90052Armored Bomber, Stamina Drink
Smugglers’ crossing (Siren Straits)501150%$1,900–$3,80064Tactical Helmet, Tactical Carbine
Forbidden cargo (Customs Citadel)751438%$3,400–$6,70076Heavy Plated Vest, Assault Rifle
The phantom caravan (Sky docks)1002825%$85,000–$175,000500Tactical Carbine, Bulletproof Vest, Heavy Plated Vest

In the game: Crimes

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