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Endless Road regions

The road runs through regions by mile, each with a guardian you must beat to cross.

Travel the road one encounter at a time. Each region begins at a set mile and ends at a guardian: the miles stop at the border until you beat it. Monsters mirror your stats (each of their stats is 75% of your opposing one), and their health grows by region.

RegionMilesAboutDangers
The Greenwood TrailMiles 1–50A peaceful, mysterious forest of dirt roads, abandoned wagons and small traveller camps. Wolves, poachers and petty bandits keep it from being too peaceful.Wolves, boars, goblins, poachers and highway thieves. Its guardian has gone wrong.
The Whispering WoodsMiles 51–200Dense enchanted forest of glowing plants, ancient trees and magical fog. The leaves whisper, and sometimes what they whisper is true.Forest spirits, dryads, fog stalkers, witches and things that wear your voice.
The Ashen CrossingMiles 201–350Burned settlements, ruined bridges, abandoned military checkpoints and old battlefields. Rifles and spells were both used here, and neither side has finished.Cursed soldiers, ash ghouls, deserters with shotguns, cinder hounds, the Crimson Huntsman and the Ashen General.
The Hollow ForestMiles 351–500Twisted ancient trees, dark magical corruption, forgotten crypts, ruined temples and dangerous swamps. Colour drains out of things here.Elite monsters, wraiths, crypt crawlers, bog hags, ancient curses and the Hollow King.
The Forgotten KingdomMiles 501–1,000Abandoned castles, collapsed cities, ancient magical fortresses and ruined royal roads. A whole kingdom is waiting for its heir, or its next looter.Revenant knights, the lost legion, royal sentinels, arcane guardians and the Regent of Dust.
The Shattered BeyondMiles 1,001–1,500Past the Ancient Gate the world has broken: unstable magical landscapes, fractured dimensions, impossible architecture and the ruins of something older than the stars. The road goes on anyway.Rift stalkers, void spawn, star-eaters, the Shattered Colossus and things with no names yet.
The Drowned CoastMiles 1,501–2,000Past the Beyond the land sinks into the sea: a coast of wrecks, tide-pools, drowned bell towers and villages that went under in a single night. The tide comes in twice a day and once at night, and the night one brings things back.Wreck-crawlers, drowned sailors, sirens of the deep, smugglers and the Tide Sovereign.
The Ashen SpireMiles 2,001–3,000A plain of ash and black glass, and rising out of it a spire of obsidian so tall it makes its own weather. Fire cults keep its lower terraces; gargoyles nest on its ledges; at the very top, they say, is what is left of a city that used to float.Fire cultists, gargoyles, glass golems, ember drakes and the Spire Tyrant.
The Starless ReachMile 3,001 and onThe world after the last star went out. The sky is a black lid; lantern-pilgrims walk the road in long lines; the dark has opinions and occasionally takes memories. Nobody knows how far the road goes from here. It goes on anyway.Lightless things, memory-eaters, lantern wraiths, inverted knights and the Starless Herald.

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