Syndicate crimes
Four-player organized operations with roles, planned by Leadership.
Leadership assigns four members to roles. After the planning time the job resolves: success pays the crew and the syndicate, failure can mean jail, hospital or injury.
| Operation | Stars | Min level | Planning | Base cash | Roles |
|---|---|---|---|---|---|
| Horse Carriage Hijacking | ★ | 5 | 1 h | $16,000 | driver, brute, scout, lockpick |
| Magic Antique Theft | ★★ | 10 | 2 h | $36,000 | spellcaster, lockpick, scout, driver |
| Laboratory Infiltration | ★★ | 15 | 2 h | $40,000 | scout, spellcaster, lockpick, brute |
| Bank Robbery | ★★★ | 20 | 3 h | $75,000 | lockpick, brute, scout, driver |
| Prison Breakout | ★★★★ | 30 | 4 h | $120,000 | brute, lockpick, spellcaster, driver |
| Castle Armory Robbery | ★★★★ | 35 | 4 h | $130,000 | scout, brute, lockpick, spellcaster |
| Raid the Castle | ★★★★★ | 45 | 5 h | $220,000 | brute, spellcaster, scout, driver |
In the game: Syndicates